![]() My biggest worry is that with daily dungeon having the dungeons be brain dead will soon make them become mind-numbly dull where I don't even want to run them because it's so boring. It also hurts the players because they start getting used to having everything be a faceroll, that when they are in a situation where there is even the lightest of trouble they just give up "Can't burst first boss of dreamsong? lol, bye" or they lack the skill needed to actually be good raiders. Besides the outfit, there is really no reason for people to do the current dungeons on hard. Dreamsong and Brood Chamber are still dungeons a large part of the playerbase runs regularly, making them semi-current and WC and CC should have never had their wipe mechs removed this early. Another thing is to make doing hard dungeons counts towards the daily challenge and/or improve the rewards for doing it on hard. keep the bosses HP and damage the same but also keep any wipe mech for dungeons that are new or even still current to the playerbase. ![]() Because of fights like this, groups are still wanting to take GC+ over lower geared players so that they can just burst through such mechs, which defeats the whole reason for easy. Players are spending way longer not doing the mech and waiting for it to fail. If the mech is done right he takes a large amount of damage and you can go back to attacking him until he does the mech again. He gets a damage reduction buff while he does its mechs, making it more important to focus on doing the mech over DPSing him. An example would be the first boss in Warped Citadel. The fact that people can just faceroll the dungeon without a care, sometimes making it harder on themselves by not doing the mech. ![]() I agree that dungeons should have a easy entry for newer or lower geared players but when it comes to higher-end and newer dungeons I feel it shouldn't be a factor.
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